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The Scavenger is the ninth Wonder Weapon that debuted in Call of the Dead. It also appears to give the player Insta-Kill capabilities, allowing them to clear out groups of zombies or allowing them to revive downed players without interference. The player can also shoot another player with the V-R11, or the V-R11 Lazarus, giving them a red tinted screen and having zombies ignore the player for 10–15 seconds. When Pack-a-Punched, it becomes the V-R11 Lazarus.
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The new human will run to the nearest body of water and freeze as Zombies pursue him, but only if he's the closest to them. When fired, it shoots green blast of energy, similar to that of the Ray Gun, which is capable of turning Zombies back into humans. The V-R11 is the eighth Wonder Weapon that debuted in Call of the Dead. The explosions are extremely powerful, killing zombies in one explosion until extremely high rounds, and can down the player in two explosions should they be unlucky enough to be in the vicinity and do not have PhD Flopper. This process is repeated three times, for a total of four explosions. Once activated, the doll will explode, popping out another doll. It is a tactical grenade, like the Monkey Bomb and the Gersch Device, and acts as a cluster bomb. The Matryoshka Dolls are the seventh Wonder Weapon that debuted in Ascension and then appeared in Call of the Dead. The device will take about two–three seconds to prime. When the device is activated, all zombies will be pulled toward it, unable to attack players. Players are able to jump into the black hole and teleport to a random location. It is a tactical grenade, like the Monkey Bomb, and creates a miniature black hole upon use that sucks nearby zombies in. The Gersch Device is the sixth Wonder Weapon that debuted in Ascension and then appeared in Moon. When Pack-a-Punched, it becomes the Winter's Fury which has a nine round magazine and 36 shots in reserve. A second shot will encase the affected zombies in ice cubes which will shatter in about a second, killing the zombie. It has a six round magazine and 24 shots in reserve which is able to freeze zombies on impact, lowering their health drastically and slowing them down. The Winter's Howl is the fifth Wonder Weapon that debuted in Five and then appeared in the Call of Duty: Black Ops remake of Zombie Verrückt. When Pack-a-Punched, it becomes the Zeus Cannon which has doubled magazine capacity and damage, and a slightly longer range. It is a large, cannon-shaped weapon that shoots an astonishing amount of compressed air with enough force to kill zombies instantly at close range, and knock zombies down not in the center of the blast. The Thundergun is the fourth Wonder Weapon that debuted in Kino der Totoen and then appeared in Ascension and in the Call of Duty: Black Ops remake of Nacht der Untoten. The blast radius is rather small, so it is usually used to distract zombies while the player is retreating or reviving a teammate. The bomb then explodes, damaging and killing the zombies around it. When thrown, it attracts zombies toward it, glowing, playing music, and dancing. It is a tactical grenade which is a wind up clapping-cymbal monkey toy with sticks of explosives strapped to its back. The Monkey Bomb is the third Wonder Weapon that debuted in Der Riese and then appeared in Kino der Toten, Five, and Shangri-La and in the Call of Duty: Black Ops remakes of Zombie Verrückt and Shi No Numa. It electrocutes and weakens players if fired too close to them, thus taking less hits from a Zombie to be killed. When Pack-a-Punched, it becomes the Wunderwaffe DG-3 JZ it can shock up to 24 zombies at a time with red lightning rather than blue. It also has one of the slowest reload times of any weapon in both games. It was created by Edwared Richtofen, and it fires blue lightning bolts from a three-round magazine, capable of killing up to 10 zombies at a time, and has infinite damage. The Wunderwaffe DG-2 is the second Wonder Weapon that debuted in Shi No Numa and then appeared in Der Riese, alongside the Call of Duty: Black Ops remakes, and as an Easter Egg in Call of the Dead. In the Call of Duty: Black Ops version, the reticle is different colors such as red, green, blue, purple, yellow and orange. When Pack-a-Punched, it becomes the Porter's X2 Ray Gun the splash damage is reduced, the magazine is increased to 40 rounds, along with the standard damage, capacity and rate of fire boost. It is a pistol-like weapon created by Group 935 in which has a magazine size of 20 rounds of a plasma ray, with a relatively fast reloading time. The Ray Gun is the first Wonder Weapon that debuted in Nacht der Untoten and then appeared in all of the following maps.